Very nice and cute art direction! An excellent combination of color palette and pixel graphics.
Solartion
Creator of
Recent community posts
Modeling the environment was a long and arduous task, so we followed the principle of minimalism. We would have liked to add more details to the location, but it threatened to become overwhelming and burnout.
When creating the station, we used pre-purchased assets of a space station. However, in the end, they did not meet our expectations as our story ends at the stage when the player arrives at the station, while the station location itself is present in the game:(
This game jam was a great exercise of our modeling skills and, most importantly, finding compromises in our ideas! I would love to see the development process of your game and share my impressions:)
Hello everyone, guys! I want to share with you the development process of the I.S.E game! We modeled all the locations in Blender software, creating a location constructor beforehand to make it easier and faster to assemble them. We follow a fast pipeline, not doing an unwrapping for every element, but everything is within reasonable limits. Instead of texture maps for locations, we simply assign materials in Unity, which matches our style and saves time
An interesting concept, but I don't quite understand the goal of the game. Also, it is not clear what the abilities are different and why they are specifically needed. I would change the music to something more calming and background. Overall, the game is not bad, but it needs to define clear goals.
I was skeptical about the game at first because of its unrefined visuals, but boy was I wrong! The game is simple but addictive. This type of gameplay would be great for mobile games and I think if the concept is developed further, it could be a small hit. For example, the points that the player collects could be turned into age and divided into life stages. And it would be great to see not only how the character grows, but also how they age. Depending on what you eat, your character will look different as well. The game has an interesting potential!
Greetings! I.S.E is evolving into a psychological survival horror experience. At present, the game is still in the development phase and can be completed in a matter of ten minutes prior to the main events, if one avoids exploring the intricate lore and journal entries. Our team is placing a great deal of emphasis on the narrative and visual aspects of the game, as we consider these to be the cornerstone of success in this genre.