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Solartion

24
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A member registered Feb 14, 2023

Creator of

Recent community posts

Very nice and cute art direction! An excellent combination of color palette and pixel graphics.

Absolutely agree with you. I have a feeling this game has high ratings just because of the franchise.

The game, unexpectedly, is very well done, and most importantly of high quality! I can't even believe it was done by one person. Good job!

it's really simple and brilliant! great job

Thanks for the feedback!

Hi! Thank you for your interest in our game. Our team prefers local work, but we will consider working with someone remotely. We will definitely let you know about our decision.

The ghost at the end really scared me :) It's a shame there wasn't any hint or clue to solve the mystery, or maybe I just missed it. But I like how this game is made!

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Modeling the environment was a long and arduous task, so we followed the principle of minimalism. We would have liked to add more details to the location, but it threatened to become overwhelming and burnout.
When creating the station, we used pre-purchased assets of a space station. However, in the end, they did not meet our expectations as our story ends at the stage when the player arrives at the station, while the station location itself is present in the game:(

This game jam was a great exercise of our modeling skills and, most importantly, finding compromises in our ideas! I would love to see the development process of your game and share my impressions:)

 Hello everyone, guys! I want to share with you the development process of the I.S.E game! We modeled all the locations in Blender software, creating a location constructor beforehand to make it easier and faster to assemble them. We follow a fast pipeline, not doing an unwrapping for every element, but everything is within reasonable limits. Instead of texture maps for locations, we simply assign materials in Unity, which matches our style and saves time

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Hello everyone! I suggest we share our creative process and potential concept art or 3D models that we've made during the jam. It would be interesting to learn about your creative process :)

Thank you for taking the time to play our game! We are glad that you enjoyed it :)

Thank you for taking the time to make a video about our game, it means a lot to us. And we also appreciate the cool font you chose for the game title!

An interesting concept, but I don't quite understand the goal of the game. Also, it is not clear what the abilities are different and why they are specifically needed. I would change the music to something more calming and background. Overall, the game is not bad, but it needs to define clear goals.

Also, the voice acting for the visitors is very cute!)

Excellent visual style of the game. It pleases many small details! In fact, it would be nice to have more 3D models of visitors, but overall I liked the game!)

I was skeptical about the game at first because of its unrefined visuals, but boy was I wrong! The game is simple but addictive. This type of gameplay would be great for mobile games and I think if the concept is developed further, it could be a small hit. For example, the points that the player collects could be turned into age and divided into life stages. And it would be great to see not only how the character grows, but also how they age. Depending on what you eat, your character will look different as well. The game has an interesting potential!

Ninja Cube is amazing :D I loved exploring the location, it reminded me of a dark fantasy in the style of Dark Souls. It's only a shame that there weren't any sneaky traps, as I was constantly expecting something similar around the corner.

We also hope for a bright future for our project. Thank you for your feedback!

We have indeed devoted a lot of time to the visual style, it's great to hear that it wasn't in vain. We're glad you found these bugs, as we didn't notice them, and it's very helpful for us. We will definitely fix these errors and repair the quest with Joseph. Thank you for your feedback!:)

Thank you for your interest in our game! We are glad that you are supporting us. After the game-jam is over, we plan to continue the development of the game and share its progress on the developer page on Itch. There you will be able to keep track of the latest news.

Thank you for your positive feedback! We worked hard on creating multiple dialogues for our story, but due to tight deadlines, some of them were cut. We're very happy that you enjoyed exploring our game and our attempts to convey the world's history through interactive objects.

Thank you for your attention to the style of our game. Indeed, we were inspired by PlayStation 1 era games.

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Greetings! I.S.E is evolving into a psychological survival horror experience. At present, the game is still in the development phase and can be completed in a matter of ten minutes prior to the main events, if one avoids exploring the intricate lore and journal entries. Our team is placing a great deal of emphasis on the narrative and visual aspects of the game, as we consider these to be the cornerstone of success in this genre.

"That's a great idea, to make ghost hunting through sound orientation in space. The game is quickly completed, but it has potential. Thank you for the game."